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I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/xxx/Script/Misc/live2D.rpy", line 3, in script
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
File "game/xxx/Script/Misc/live2D.rpy", line 3, in script
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
File "game/xxx/Script/Misc/live2D.rpy", line 3, in <module>
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
Exception: Could not revive Live2D MOC.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "F:\game\renpy-8.0.2-sdk\renpy\bootstrap.py", line 274, in bootstrap
renpy.main.main()
File "F:\game\renpy-8.0.2-sdk\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "game/xxx/Script/Misc/live2D.rpy", line 3, in script
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "game/xxx/Script/Misc/live2D.rpy", line 3, in script
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
File "F:\game\renpy-8.0.2-sdk\renpy\ast.py", line 1230, in execute
img = renpy.python.py_eval_bytecode(self.code.bytecode)
File "F:\game\renpy-8.0.2-sdk\renpy\python.py", line 1076, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/xxx/Script/Misc/live2D.rpy", line 3, in <module>
image CG_1_a = Live2D("images/Live2D/cg1a", loop=True,zoom= 0.5)
File "F:\game\renpy-8.0.2-sdk\renpy\gl2\live2d.py", line 555, in __init__
common = self.create_common(default_fade)
File "F:\game\renpy-8.0.2-sdk\renpy\gl2\live2d.py", line 499, in create_common
rv = Live2DCommon(self.filename, default_fade)
File "F:\game\renpy-8.0.2-sdk\renpy\gl2\live2d.py", line 202, in __init__
self.model = renpy.gl2.live2dmodel.Live2DModel(self.base + self.model_json["FileReferences"]["Moc"])
File "live2dmodel.pyx", line 207, in renpy.gl2.live2dmodel.Live2DModel.__init__
Exception: Could not revive Live2D MOC.