[RenPy] 纯文本查看 复制代码
init python:
class person:
def __init__(self, name, employed, hp, max_hp, cl, max_cl, luoji, chenzhuo, xiaolv, qinmian, meili, haogan):
self.name = name
self.employed = employed
self.hp = hp
self.max_hp = max_hp
self.cl = cl
self.max_cl = max_cl
self.luoji = luoji
self.chenzhuo = chenzhuo
self.xiaolv = xiaolv
self.qinmian = qinmian
self.meili = meili
self.haogan = haogan
self.xxx = haogan
p1 = person("name001", True, 5000, 5000, 100, 100, 500, 500, 500, 500, 500, 0)
p2 = person("name002", False, 1000, 1000, 100, 100, 150, 150, 150, 150, 300, 0)
p3 = person("name003", True, 5000, 5000, 100, 100, 500, 500, 500, 500, 500, 0)
p4 = person("name004", False, 1000, 1000, 100, 100, 150, 150, 150, 150, 300, 0)
p5 = person("name005", True, 5000, 5000, 100, 100, 500, 500, 500, 500, 500, 0)
screen address_list():
side "c br r":
area (200, 50, 300, 1000)
viewport id "add_l":
draggable True
pagekeys True
mousewheel True
vbox:
if p1.employed:
textbutton p1.name:
action Call("show_inf")
left_padding 20
xfill True
if p2.employed:
textbutton p2.name:
action Call("show_inf")
left_padding 20
xfill True
if p3.employed:
textbutton p3.name:
action Call("show_inf")
left_padding 20
xfill True
if p4.employed:
textbutton p4.name:
action Call("show_inf")
left_padding 20
xfill True
if p5.employed:
textbutton p5.name:
action Call("show_inf")
left_padding 20
xfill True
bar value XScrollValue("add_l")
vbar value YScrollValue("add_l")
# 游戏在此开始。
label start:
"就这么修修。。。"
show screen address_list()
"哎,成了!"
# 此处为游戏结尾。
return