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本帖最后由 法海叔叔 于 2018-3-31 16:09 编辑
替换script.rpy测试。
[RenPy] 纯文本查看 复制代码 # 游戏的脚本可置于此文件中。
# 声明此游戏使用的角色。颜色参数可使角色姓名着色。
define e = Character("艾琳")
# 游戏在此开始。
init:
$ win = 0
label start:
# 显示一个背景。此处默认显示占位图,但您也可以在图片目录添加一个文件
# (命名为“bg room.png”或“bg room.jpg”)来显示。
scene black
# 显示角色立绘。此处使用了占位图,但您也可以在图片目录添加命名为
# “eileen happy.png”的文件来将其替换掉。
# 此处显示各行对话。
e "你赢了,再来一次吗"
call simongame pass (difficulty=1,endgame=4,goquick=5) #难度设置
# 此处为游戏结尾。
label simongame (difficulty=0, endgame=0,goquick=0):
#this is a coding of old SIMON sequence game.
#At first, determine some variable and reset counters.
$ sequence=[] #the sequence to reply.
$ nowpush=0 #the sequence iterator
$ thecolor=0#the button you have to push.
label turnsequence: #now, call the randomizer to add signs.
python:
for i in range (0,difficulty):
added=renpy.random.randint(0,3)
sequence.append(added)
$nowpush=0
label showthesequence: #now, show the screen that display the sequence
if nowpush==len(sequence):
jump theguessin #jump away if the sequence is complete
show screen voidgame
$ renpy.pause(0.5,hard=True)
show screen displaysequence
hide screen voidgame
$ renpy.pause(0.5,hard=True)
if nowpush< len(sequence):
$ nowpush+=1
jump showthesequence
label theguessin: #this label prepare the screen, hiding what's left from previous
$ nowpush=0
hide screen displaysequence
#Now, call the screen for player input
$ nowpush=0
label guessthesequence: #now have the player input commands to repeat the sequence
if nowpush==len(sequence):
jump turnsequence #if complete, redo from start
call screen inputcolor
$ myguess=_return #that's the button you pressed
$ theright =sequence[nowpush] #that's the correct button to push at the moment
if theright==myguess:
$nowpush+=1
if nowpush==(endgame):
jump winner
jump guessthesequence
if theright!=myguess:
jump looser
label winner: #a messagge to define victory
"你赢了!"
call start
return
label looser: #a message
"你输了!"
call start
return
screen displaysequence:
grid 2 2:
xalign 0.5
yalign 0.5
spacing 5
if sequence[nowpush]==0:
add "redon.png"
else:
add "buttonoff.png"
if sequence[nowpush]==1:
add "blueon.png"
else:
add "buttonoff.png"
if sequence[nowpush]==2:
add "greenon.png"
else:
add "buttonoff.png"
if sequence[nowpush]==3:
add "yellowon.png"
else:
add "buttonoff.png"
screen voidgame:
grid 2 2:
xalign 0.5
yalign 0.5
spacing 5
add "buttonoff.png"
add "buttonoff.png"
add "buttonoff.png"
add "buttonoff.png"
screen inputcolor:
use racetheclock(goquick) #this is a moving bar, so techie!
text "开始吧!" xalign 0.5 yalign 0.9
grid 2 2:
xalign 0.5
yalign 0.5
spacing 5
imagebutton idle "buttonoff.png" hover "redon.png" action Return(0)
imagebutton idle "buttonoff.png" hover "blueon.png" action Return(1)
imagebutton idle "buttonoff.png" hover "greenon.png" action Return(2)
imagebutton idle "buttonoff.png" hover "yellowon.png" action Return(3)
screen racetheclock(goquick):
$ mytime=AnimatedValue(value=10.0, range=10.0, delay=goquick, old_value=0.0)
bar value mytime xalign 0.5 yalign 0.1 xsize 500
timer goquick action Jump("too_slow")
label too_slow:
"超时了"
call simongame pass (difficulty=1,endgame=3,goquick=10)
return
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